"""Color-related types, aliases, and constants.
This module does not contain pre-defined color values. For pre-made
named color values, please see the following:
.. list-table::
:header-rows: 1
* - Module
- Contents
* - :py:mod:`arcade.color`
- A set of pre-defined :py:class`.Color` constants.
* - :py:mod:`arcade.csscolor`
- The `CSS named colors <https://developer.mozilla.org/en-US/docs/Web/CSS/named-color>`_
as :py:class:`.Color` constants.
"""
from __future__ import annotations
import random
from typing import Tuple, Iterable, Optional, Union, TypeVar
from typing_extensions import Self, Final
from arcade.utils import ByteRangeError, IntOutsideRangeError, NormalizedRangeError
__all__ = (
'Color',
'RGB',
'RGBA',
'RGB255',
'RGBA255',
'RGBNormalized',
'RGBANormalized',
'RGBOrA',
'RGBOrA255',
'RGBOrANormalized',
'MASK_RGBA_R',
'MASK_RGBA_G',
'MASK_RGBA_B',
'MASK_RGBA_A',
'MASK_RGB_R',
'MASK_RGB_G',
'MASK_RGB_B',
'MAX_UINT24',
'MAX_UINT32',
)
# Helpful color-related constants for bit masking
MAX_UINT24: Final[int] = 0xFFFFFF
MAX_UINT32: Final[int] = 0xFFFFFFFF
MASK_RGBA_R: Final[int] = 0xFF000000
MASK_RGBA_G: Final[int] = 0x00FF0000
MASK_RGBA_B: Final[int] = 0x0000FF00
MASK_RGBA_A: Final[int] = 0x000000FF
MASK_RGB_R: Final[int] = 0xFF0000
MASK_RGB_G: Final[int] = 0x00FF00
MASK_RGB_B: Final[int] = 0x0000FF
# Color type aliases.
ChannelType = TypeVar('ChannelType')
# Generic color aliases
RGB = Tuple[ChannelType, ChannelType, ChannelType]
RGBA = Tuple[ChannelType, ChannelType, ChannelType, ChannelType]
RGBOrA = Union[RGB[ChannelType], RGBA[ChannelType]]
# Specific color aliases
RGB255 = RGB[int]
RGBA255 = RGBA[int]
RGBNormalized = RGB[float]
RGBANormalized = RGBA[float]
RGBOrA255 = RGBOrA[int]
RGBOrANormalized = RGBOrA[float]
[docs]
class Color(RGBA255):
"""An RGBA color as a :py:class:`tuple` subclass.
.. code-block:: python
# The alpha channel value defaults to 255
>>> from arcade.types import Color
>>> Color(255, 0, 0)
Color(r=255, g=0, b=0, a=255)
If you prefer specifying color with another format, the class also
provides number of helper methods for the most common RGB and RGBA
formats:
* :py:meth:`.from_hex_string`
* :py:meth:`.from_normalized`
* :py:meth:`.from_uint24`
* :py:meth:`.from_uint32`
* :py:meth:`.from_iterable`
Regardless of the source format, all color channels must be between
0 and 255, inclusive. If any channel is outside this range, creation
will fail with a :py:class:`~arcade.utils.ByteRangeError`, which is a
type of :py:class:`ValueError`.
.. _colour: https://pypi.org/project/colour/
.. note:: This class does not currently support HSV or other color spaces.
If you need these, you may want to try the following:
* Python's built-in :py:mod:`colorsys` module
* The `colour`_ package
:param r: the red channel of the color, between 0 and 255, inclusive
:param g: the green channel of the color, between 0 and 255, inclusive
:param b: the blue channel of the color, between 0 and 255, inclusive
:param a: the alpha or transparency channel of the color, between
0 and 255, inclusive
"""
__slots__ = ()
def __new__(cls, r: int, g: int, b: int, a: int = 255):
if not 0 <= r <= 255:
raise ByteRangeError("r", r)
if not 0 <= g <= 255:
raise ByteRangeError("g", g)
if not 0 <= g <= 255:
raise ByteRangeError("b", b)
if not 0 <= a <= 255:
raise ByteRangeError("a", a)
# Typechecking is ignored because of a mypy bug involving
# tuples & super:
# https://github.com/python/mypy/issues/8541
return super().__new__(cls, (r, g, b, a)) # type: ignore
def __deepcopy__(self, _) -> Self:
"""Allow :py:func:`~copy.deepcopy` to be used with Color"""
return self.__class__(r=self.r, g=self.g, b=self.b, a=self.a)
def __repr__(self) -> str:
return f"{self.__class__.__name__}(r={self.r}, g={self.g}, b={self.b}, a={self.a})"
@property
def r(self) -> int:
"""Get the red value of the :py:class:`Color`.
It will be between ``0`` and ``255``, inclusive.
"""
return self[0]
@property
def g(self) -> int:
"""Get the green value of the :py:class:`Color`.
It will be between ``0`` and ``255``, inclusive.
"""
return self[1]
@property
def b(self) -> int:
"""Get the blue value of the :py:class:`Color`.
It will be between ``0`` and ``255``, inclusive.
"""
return self[2]
@property
def a(self) -> int:
"""Get the alpha value of the :py:class:`Color`.
It will be between ``0`` and ``255``, inclusive.
"""
return self[3]
@property
def rgb(self) -> Tuple[int, int, int]:
"""Return only a color's RGB components.
This is syntactic sugar for slice indexing as below:
.. code-block:: python
>>> from arcade.color import WHITE
>>> WHITE[:3]
(255, 255, 255)
# Equivalent but slower than the above
>>> (WHITE.r, WHITE.g, WHITE.b)
(255, 255, 255)
To reorder the channels as you retrieve them, see
:meth:`.swizzle`.
"""
return self[:3]
[docs]
@classmethod
def from_iterable(cls, iterable: Iterable[int]) -> Self:
"""Create a :py:class:`Color` from an iterable of 3 or 4 channel values.
If an iterable is already a :py:class:`Color` instance,
it will be returned unchanged. Otherwise, it must unpack as
3 or 4 :py:class:`int` values between ``0`` and ``255``, inclusive.
If an iterable has no less than 3 or more than 4 elements,
this method raises a :py:class:`ValueError`. The function will
attempt to create a new Color instance. The usual rules apply,
i.e.: all values must be between 0 and 255, inclusive.
.. note:: This is a more readable alternative to ``*`` unpacking.
If you are an advanced user who needs brevity or
higher performance, you can unpack directly into
:py:class:`Color`:
.. code-block:: python
>>> rgb_green_tuple = (0, 255, 0)
>>> Color(*rgb_green_tuple, 127)
Color(r=0, g=255, b=0, a=127)
:param iterable: An iterable which unpacks to 3 or 4 elements,
each between 0 and 255, inclusive.
"""
if isinstance(iterable, cls):
return iterable
# We use unpacking because there isn't a good way of specifying
# lengths for sequences as of 3.8, our minimum Python version as
# of March 2023: https://github.com/python/typing/issues/786
r, g, b, *_a = iterable
if _a:
if len(_a) > 1:
raise ValueError("iterable must unpack to 3 or 4 values")
a = _a[0]
else:
a = 255
return cls(r, g, b, a=a)
@property
def normalized(self) -> RGBANormalized:
"""Convert the :py:class:`Color` to a tuple of 4 normalized floats.
.. code-block:: python
>>> arcade.color.WHITE.normalized
(1.0, 1.0, 1.0, 1.0)
>>> arcade.color.BLACK.normalized
(0.0, 0.0, 0.0, 1.0)
>>> arcade.color.TRANSPARENT_BLACK.normalized
(0.0, 0.0, 0.0, 0.0)
"""
return self[0] / 255, self[1] / 255, self[2] / 255, self[3] / 255
[docs]
@classmethod
def from_gray(cls, brightness: int, a: int = 255) -> Self:
"""Create a gray :py:class:`Color` of the given ``brightness``.
.. code-block:: python
>>> off_white = Color.from_gray(220)
>>> print(off_white)
Color(r=220, g=220, b=220, a=255)
>>> half_opacity_gray = Color.from_gray(128, 128)
>>> print(half_opacity_gray)
Color(r=128, g=128, b=128, a=128)
:param brightness: How bright the new gray should be
:param a: a transparency value, fully opaque by default
:return:
"""
if not 0 <= brightness <= 255:
raise ByteRangeError("brightness", brightness)
if not 0 <= a <= 255:
raise ByteRangeError("a", a)
return cls(brightness, brightness, brightness, a=a)
[docs]
@classmethod
def from_uint24(cls, color: int, a: int = 255) -> Self:
"""Convert an unsigned 24-bit integer to a :py:class:`Color`.
.. code-block:: python
# The alpha channel is assumed to be 255
>>> Color.from_uint24(0x010203)
Color(r=1, g=2, b=3, a=255)
# Specify alpha via the a keyword argument
>>> Color.from_uint24(0x010203, a=127)
Color(r=1, g=2, b=3, a=127)
# The maximum value as decimal
>>> Color.from_uint24(16777215)
Color(r=255, g=255, b=255, a=255)
To convert from an RGBA value as a 32-bit integer, see
:py:meth:`.from_uint32`.
:param color: a 3-byte :py:class:`int` between ``0`` and
``16777215`` (``0xFFFFFF``)
:param a: an alpha value to use between 0 and 255, inclusive.
"""
if not 0 <= color <= MAX_UINT24:
raise IntOutsideRangeError("color", color, 0, MAX_UINT24)
if not 0 <= a <= 255:
raise ByteRangeError("a", a)
return cls(
(color & 0xFF0000) >> 16,
(color & 0xFF00) >> 8,
color & 0xFF,
a=a
)
[docs]
@classmethod
def from_uint32(cls, color: int) -> Self:
"""Convert an unsigned 32-bit integer to a :py:class:`Color`.
The four bytes are interpreted as R, G, B, A:
.. code-block:: python
>>> Color.from_uint32(0x01020304)
Color(r=1, g=2, b=3, a=4)
# The maximum value as a decimal integer
>>> Color.from_uint32(4294967295)
Color(r=255, g=255, b=255, a=255)
To convert from an RGB value as a 24-bit integer, see
:py:meth:`.from_uint24`.
:param color: An :py:class:`int` between ``0`` and ``4294967295``
(``0xFFFFFFFF``)
"""
if not 0 <= color <= MAX_UINT32:
raise IntOutsideRangeError("color", color, 0, MAX_UINT32)
return cls(
(color & 0xFF000000) >> 24,
(color & 0xFF0000) >> 16,
(color & 0xFF00) >> 8,
a=(color & 0xFF)
)
[docs]
@classmethod
def from_normalized(cls, color_normalized: RGBANormalized) -> Self:
"""Convert normalized float RGBA to an RGBA :py:class:`Color`.
If any input channels aren't normalized (between ``0.0`` and
``1.0``), this method will raise a
:py:class:`~arcade.utils.NormalizedRangeError` you can handle as
a :py:class:`ValueError`.
Examples::
>>> Color.from_normalized((1.0, 0.0, 0.0, 1.0))
Color(r=255, g=0, b=0, a=255)
>>> normalized_half_opacity_green = (0.0, 1.0, 0.0, 0.5)
>>> Color.from_normalized(normalized_half_opacity_green)
Color(r=0, g=255, b=0, a=127)
:param color_normalized: A tuple of 4 normalized (``0.0`` to ``1.0``) RGBA values.
"""
r, g, b, *_a = color_normalized
if _a:
if len(_a) > 1:
raise ValueError("color_normalized must unpack to 3 or 4 values")
a = _a[0]
if not 0.0 <= a <= 1.0:
raise NormalizedRangeError("a", a)
else:
a = 1.0
if not 0.0 <= r <= 1.0:
raise NormalizedRangeError("r", r)
if not 0.0 <= g <= 1.0:
raise NormalizedRangeError("g", g)
if not 0.0 <= b <= 1.0:
raise NormalizedRangeError("b", b)
return cls(int(255 * r), int(255 * g), int(255 * b), a=int(255 * a))
[docs]
@classmethod
def from_hex_string(cls, code: str) -> Self:
"""Create a :py:class:`Color` from a hex code of 3, 4, 6, or 8 digits.
.. code-block:: python
# RGB color codes are assumed to have an alpha value of 255
>>> Color.from_hex_string("#FF00FF")
Color(r=255, g=0, b=255, a=255)
# You can use eight-digit RGBA codes to specify alpha
>>> Color.from_hex_string("#FF007F")
Color(r=255, g=0, b=255, a=127)
# For brevity, you can omit the # and use RGB shorthand
>>> Color.from_hex_string("FFF")
Color(r=255, g=255, b=255, a=255)
# Lower case and four-digit RGBA shorthand are also allowed
>>> Color.from_hex_string("ff0a")
Color(r=255, g=255, b=0, a=170)
Aside from the optional leading ``#``, the ``code`` must otherwise
be a valid CSS hexadecimal color code. It will be processed as
follows:
* Any leading ``'#'`` characters will be stripped
* 3 and 4 digit shorthands are expanded by multiplying each
digit's value by 16
* 6 digit RGB hex codes assume 255 as their alpha values
* 8 digit RGBA hex codes are converted to byte values
and passed directly to a new :py:class:`Color`
* All other lengths will raise a :py:class:`ValueError`
.. _CSS hex color: https://www.w3.org/TR/css-color-4/#hex-notation
.. _Simple Wiki's Hexadecimal Page: https://simple.wikipedia.org/wiki/Hexadecimal
To learn more, please see:
* Python's :py:func:`hex` function and :py:class:`int` type
* `Simple Wiki's Hexadecimal Page`_
* The `CSS hex color`_ specification
:param code: A `CSS hex color`_ string which may omit
the leading ``#`` character.
"""
code = code.lstrip("#")
# This looks unusual, but it matches CSS color code expansion
# behavior for 3 and 4 digit hex codes.
if len(code) <= 4:
code = "".join(char * 2 for char in code)
if len(code) == 6:
# full opacity if no alpha specified
return cls(int(code[:2], 16), int(code[2:4], 16), int(code[4:6], 16), 255)
elif len(code) == 8:
return cls(int(code[:2], 16), int(code[2:4], 16), int(code[4:6], 16), int(code[6:8], 16))
raise ValueError(f"Improperly formatted color: '{code}'")
[docs]
@classmethod
def random(
cls,
r: Optional[int] = None,
g: Optional[int] = None,
b: Optional[int] = None,
a: Optional[int] = None,
) -> Self:
"""Create a :py:class:`Color` by randomizing all unspecified channels.
All arguments are optional. If you specify a channel's value, it
will be used in the new color instead of randomizing:
.. code-block:: python
# Randomize all channels
>>> Color.random()
Color(r=35, g=145, b=4, a=200)
# Create a random opaque color
>>> Color.random(a=255)
Color(r=25, g=99, b=234, a=255)
:param r: Specify a value for the red channel
:param g: Specify a value for the green channel
:param b: Specify a value for the blue channel
:param a: Specify a value for the alpha channel
"""
rand = random.randint(0, MAX_UINT32)
if r is None:
r = (rand & MASK_RGBA_R) >> 24
if g is None:
g = (rand & MASK_RGBA_G) >> 16
if b is None:
b = (rand & MASK_RGBA_B) >> 8
if a is None:
a = (rand & MASK_RGBA_A)
return cls(r, g, b, a)
[docs]
def swizzle(self, order: str) -> Tuple[int, ...]:
"""Get a :py:class:`tuple` of channel values in the given ``order``.
.. _GLSL's swizzling: https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Swizzling
This imitates `GLSL's swizzling`_, a way to reorder vector values:
.. code-block:: python
>>> from arcade.types import Color
>>> color = Color(180, 90, 0, 255)
>>> color.swizzle("abgr")
(255, 0, 90, 180)
Unlike GLSL, this function allows upper case.
.. code-block:: python
>>> from arcade.types import Color
>>> color = Color(180, 90, 0, 255)
# You can repeat channels and use upper case
>>> color.swizzle("ABGRa")
(255, 0, 90, 180, 255)
.. note:: The ``order`` is case-insensitive.
If you were hoping ``order`` would also specify how to
convert data, you may instead be looking for Python's
built-in :py:mod:`struct` and :py:mod:`array` modules.
:param order:
A string of channel names as letters in ``"RGBArgba"``
with repeats allowed.
:return:
A tuple of channel values in the given ``order``.
"""
ret = []
for c in order.lower():
if c not in 'rgba':
raise ValueError(f"Swizzle string must only contain characters in [RGBArgba], not {c}.")
ret.append(getattr(self, c))
return tuple(ret)